domingo, junho 18, 2006

Structure Deck #9 - Rage of the Dinosaurs - Spoiler



Aqui fica as imagens com spoiler complete do Structure Deck #9, Rage of the Dinosaurs.
Contém oito cartas totalmente novas em relação ao Japão e mais algumas em relação a nós, uma vez que já contém cartas que só serão lançadas com a expansão Power of the Duelist.
Deck mediano, mas que contém uma grande surpresa, já que trás um Magic Arm Shield, que até agora só poderia ser obtida com muita sorte, dado ser a Ultra Rara do Tournement Pack 8.
Vá-se lá entender a Konami…


SD09-JP001
Super Conductor Tyranno

Light/Dino/8/3300/1400
Sacrifice a monster from your field to do 1000 damage to opponent. This effect can only be activate once per turn. Also, when you activate this effect, this monster cannot declare attack that turn.
Ultra Rare

SD09-JP017
Great Evolution Pill
Magic - Normal
Sacrifice a Dino sub-type monster from your field to activate. This card stays on the field 3 turns (counting opponent's turn) after its activation. When this card is on the field, Dino sub-type monsters does not need sacrifice(s) to be summon.

SD09-JP018
Tail Swing
Magic - Normal
Choose a face-up Dino monster on your field with Level 5 or more to activate this card. Choose up to two monsters on opponent's field that is face-down or with level lower than the chosen monster, and return them to owner's hand.

SD09-JP019
Jurassic World
Magic - Field
Increase the attack and defense strength of all Dino sub-type mosnters by 300.

SD09-JP028
Hunting Instinct
Trap - Normal
This card can be activate when a monster is special summon onto opponent's field. Special summon a Dino sub-type monster from your hand.

SD09-JP029
Survival Instinct

Trap - Normal
Remove any number of Dino sub-type monsters from your Graveyard from game. For each Dino sub-type monster removed from game this way, increase your lifepoints by 400.

SD09-JP030
Large Eruption

Trap - Normal
When [Jurassic World] is on your field, this card can be activate during your End Phase. Destroy all cards on the field.

SD09-JP031
Big Earthquake
Trap - Continuous
This card can be activate when a Dino sub-type monster on your field is destroy and send to Graveyard. Choose 3 spaces in Magic/Trap card zone on opponent's field. The chosen Magic/Trap card zone cannot be use. All place(s) with cards cannot be choose. This card is destroy on your third Standby Phase after this card is activate. When destroy by this effect, return a Dino sub-type monster from your Graveyard to your hand.

4 Comments:

Anonymous Anónimo said...

broken

1:16 da tarde  
Anonymous Anónimo said...

large eruption que cena tudo a jogar de três de cada...

2:17 da tarde  
Anonymous Anónimo said...

precisas da carta de campo pra a activares. duh

2:55 da tarde  
Anonymous Anónimo said...

três de cada ou seja 6 burro

7:21 da tarde  

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