Enemy of Justice - 1ª informações
Ainda sem imagem, aqui ficam algumas das cartas que estão já confirmadas na expansão Enemy of Justice (que virá a seguir ao Shadow of Infinity, prevista para Abril deste ano).
Ainda falta muito tempo, mas a expectativa de novas cartas e novos efeitos é sempre agradável.
Atenção que nada disto é seguro, uma vez que, como sempre, a tradução pode não ser a correcta.
De todas, a Cyber Phoenix parece ser a que tem mais potencial.
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E-HERO Phoenixguy
Pyro/Warrior/6/2100/1200
[E-HERO Featherman] + [E-HERO Burstlady]
This card can only be Special Summoned by a Fusion Summon. This card cannot be destroyed as a result of Battle.
E-HERO Wildwingman
Earth/Warrior/7/1900/2300
[E-HERO Wildman] + [E-HERO Featherman]
This card can only be Special Summoned by a Fusion Summon. Discard 1 card from your hand to destroy 1 Spell or Trap card on the Field.
E-HERO Necroid Shaman
Dark/Warrior/6/1900/1800
[E-HERO Wildman] + [E-HERO Necrodarkman]
This card can only be Special Summoned by a Fusion Summon. When this card is successfully Special Summoned, destroy 1 Monster on opponent's Field. Afterwards, select 1 Monster from your opponent's graveyard and Special Summon it to his/her Field.
D-HERO Devilguy
Dark/Warrior/3/600/800
When this card exists in face-up attack mode on your Field, you can remove 1 Monster on opponent's Field from the game once per turn. The player using this effect cannot battle in the same turn. Return the Monster removed by this effect to opponent's Field in the same mode during your 2nd Standby Phase.
D-HERO Diehardguy
Dark/warrior/3/800/800
When this card exists face-up on your Field, if a monster on your Field with [D-HERO] in its name, other than this card, is destroyed and sent to the graveyard as a result of battle, Special Summon that Monster to your Field during your next Standby Phase. This effect can only be used once per turn.
Cyber Phoenix
Pyro/Machine/4/1200/1600
When this card exists in face-up attack mode on your Field, negate the effect of any Spell or Trap card that targets a Machine Sub-Type Monster on your Field. When this card is destroyed and sent to the graveyard as a result of battle while face-up on your Field, draw 1 card from your deck.
Cyber Giraffe
Light/Machine/3/300/800
Sacrifice this card. Any damage done to this card's controller by card effects is reduced to 0 until end of turn.
Cyber Gymnatics
Earth/Warrior/4/800/1800
Discard 1 card from your hand. Destroy a monster in face-up attack mode on opponent's field. This effect can only be used once per turn.
Cyber Chuchu
Earth/Warrior/3/1000/800
When the attack strength of all monsters on opponent's Field are lower than this card's attack strength, this card can attack the opponent directly.
Pyro/Warrior/6/2100/1200
[E-HERO Featherman] + [E-HERO Burstlady]
This card can only be Special Summoned by a Fusion Summon. This card cannot be destroyed as a result of Battle.
E-HERO Wildwingman
Earth/Warrior/7/1900/2300
[E-HERO Wildman] + [E-HERO Featherman]
This card can only be Special Summoned by a Fusion Summon. Discard 1 card from your hand to destroy 1 Spell or Trap card on the Field.
E-HERO Necroid Shaman
Dark/Warrior/6/1900/1800
[E-HERO Wildman] + [E-HERO Necrodarkman]
This card can only be Special Summoned by a Fusion Summon. When this card is successfully Special Summoned, destroy 1 Monster on opponent's Field. Afterwards, select 1 Monster from your opponent's graveyard and Special Summon it to his/her Field.
D-HERO Devilguy
Dark/Warrior/3/600/800
When this card exists in face-up attack mode on your Field, you can remove 1 Monster on opponent's Field from the game once per turn. The player using this effect cannot battle in the same turn. Return the Monster removed by this effect to opponent's Field in the same mode during your 2nd Standby Phase.
D-HERO Diehardguy
Dark/warrior/3/800/800
When this card exists face-up on your Field, if a monster on your Field with [D-HERO] in its name, other than this card, is destroyed and sent to the graveyard as a result of battle, Special Summon that Monster to your Field during your next Standby Phase. This effect can only be used once per turn.
Cyber Phoenix
Pyro/Machine/4/1200/1600
When this card exists in face-up attack mode on your Field, negate the effect of any Spell or Trap card that targets a Machine Sub-Type Monster on your Field. When this card is destroyed and sent to the graveyard as a result of battle while face-up on your Field, draw 1 card from your deck.
Cyber Giraffe
Light/Machine/3/300/800
Sacrifice this card. Any damage done to this card's controller by card effects is reduced to 0 until end of turn.
Cyber Gymnatics
Earth/Warrior/4/800/1800
Discard 1 card from your hand. Destroy a monster in face-up attack mode on opponent's field. This effect can only be used once per turn.
Cyber Chuchu
Earth/Warrior/3/1000/800
2 Comments:
hum penso que a cyber phoenix é mesmo interessante em machine decks.
Mesmo sozinha pode ter o seu potencial, afinal de contas nega magias e traps ke a alvejem e se a destroem por batalha em face up atack position compra-se uma carta.
Interessante pode ser aquele monstro de 1000/1800 que descarta-se uma carta da mao para destruir um faceup monster no campo. Versao enfraquecida do tribe infecting virus, mas pode ser bastante bom xD.
Atenção que não são os nomes definitivos.
Tratam-se de traduções livres, que, como é sabido, a maior parte das vezes não é a que vem a aparecer nas cartas inglesas.
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